所有属性强化10

With scheduled weekly maintenance in each region, we’ll make the following adjustments to classes in the Dragonflight Pre-expansion Patch:

在各区服维护的时候,在前夕版本会采用下列更新。(实际算历史第三轮职业改动)Demon Hunter 恶魔猎手

  • Havoc 浩劫
    • Chaos Strike and Annihilation damage reduced by 5%.
    • 混打和歼灭(备注:魔化后的混打)伤害降低5%。
    • First Blood damage bonus reduced to 75% of attack power (was 85%).
    • 第一滴血伤害奖励降低到75%攻强(原本85%)
    • Inner Demon damage increased by 25%.
    • 内心恶魔伤害提高25%
    • Inner Demon (Talent) - Fixed a bug that prevented Inner Demon damage from being increased by Havoc’s Mastery and Demon Soul effects.
    • 内心恶魔伤害天赋-修复一个BUG。
  • 个人观点:DH这轮小削弱,对部份流派无伤大雅。昨天打12层大秘,遇到1个打,怪一多就A到10W多伤害的。比目前10-15主流的4-5W秒伤要明显高一截。不过他这种也比较少,非主流玩家可以达到。

Hunter 猎人

  • Beast Mastery 兽王
    • War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
    • 战令现在会给倒刺射击25/50%几率重置杀戮命令的冷却(原本50/100%)
    • Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
    • 通过精神宠物或兴奋对你宠物治疗结束后,不再给与猎人吸血伤害。
  • Marksmanship 射击
    • Corrected an issue where Chimaera Shot had two chances to proc the Lethal Shots talent.
    • 修复一个奇玛隆射击会有2次致命射击的BUG天赋。
    • Reduced Damage of Aimed Shot by 15%.
    • 降低瞄准射击伤害15%。

Monk 武僧

  • Windwalker 踏风
    • Developers’ notes: Windwalker Monks are dealing too much damage across the board. As a result, we’ve reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.
    • 开发者备注:踏风武僧的伤害过高。因此,他们削减了大多数气消耗技能的伤害、增加了主要技能的冷却时间、并减少大招的效果,以期待达到平衡。
    • Fists of Fury damage reduced by 20%.
    • 怒之拳伤害降低20%。
    • Rising Sun Kick damage reduced by 20%.
    • 升阳踢伤害降低20%。
    • Blackout Kick damage reduced by 10%.
    • 踢昏伤害降低10%
    • Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
    • 风、地、火伤害转移降低6.66%。(持续性的)
    • Serenity causes the Monk to deal 15% increased damage (was 20%).
    • 宁静造成武僧增伤15%(原20%)
    • Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
    • 召唤白虎雪怒持续时间降到20秒(原本24秒)
    • Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
    • 暗影拳击增加踢昏伤害10%(原本20%)
    • Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
    • 寺院教学现在导致薙魂有12%几率重置升阳踢的冷却时间(原本15%)
    • Fury of Xuen haste bonus has been reduced to 5% (was 8%).
    • 白虎雪怒急速奖励现在降低到5%(原本8%)
    • Whirling Dragon Punch damage reduced by 10%.
    • 旋风龙拳伤害降低10%。
    • Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
    • 禁忌技法现在导致死亡之触在当前基础上造成20%额外伤害(原本40%),
    • Rushing Jade Wind damage reduced by 10%.
    • 奔玉之风的伤害降低10%
    • Xuen’s Battlegear now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).
    • 白虎雪怒的战袍,现在导致升阳踢暴击降低怒之拳CD 4秒(原本5秒),并且当怒之拳结束时,升阳踢的暴击会增加40%(原本50%)
  • 个人观点:设计师话说的很重,看样子要砍废了一样。结果实质看,估计也就砍个10%-15%。属于高举轻打。说给外人听得。说明设计师还是喜欢武僧。不像盗贼设计师,高呼“我要加强盗贼”,一边悄无声息的把三系直接动刀砍所有技能伤害14.5%、17%、34%之类的。。。

Priest 牧师

  • Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
  • 晶体反射吸收6/12%伤害(原本10/20%)
  • Mindgames damage reduced by 25% for Shadow and Holy.
  • 心灵游戏在暗影和神圣天赋下,伤害降低25%。
  • Mindgames damage reduced by 50% for Discipline.
  • 心灵游戏在戒律天赋下,伤害降低50%
  • Discipline 戒律
    • Power Word: Radiance applies Atonement at 50% duration (was 60%).
    • 真言术:辉,在50%持续期间施加赎罪(原本60%)
    • Power Word: Radiance healing increased by 30%.
    • 真言术:辉,治疗增加30%。
    • Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
    • 终极辉增加真言术:辉100%(原本150%)
    • Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
    • 福音冷却时间增加到3MIN(原本1.5MIN)
    • Light’s Wrath damage increased by 25%.
    • 光之怒伤害增加25%。
    • Light’s Wrath gains 6% damage per ally affected by Atonement (was 10%).
    • 光之怒获得6%治疗/每个被赎罪的盟友(原本10%)
  • Holy 神圣
    • Renew healing reduced by 5%.
    • Prayer of Mending healing reduced by 5%.
    • Flash Heal healing reduced by 5%.
    • Heal healing reduced by 5%.
    • Prayer of Healing healing reduced by 5%.
    • Holy Word: Sanctify healing reduced by 5%.
    • Holy Word: Serenity healing reduced by 5%.
    • Circle of Healing healing reduced by 5%.
    • Cosmic Ripple healing reduced by 5%.
    • Divine Hymn healing reduced by 5%.
    • Divine Word: Sanctuary healing reduced by 5%.
    • Holy Word: Salvation healing reduced by 5%.
    • 一句话翻译:你看得到的主要治疗技能,全部砍5%。还真整齐啊。。。
  • Shadow 暗影
    • Shadow Word: Pain damage increased by 10%.
    • Mind Blast damage increased by 10%.
    • Inescapable Torment damage increased by 10%.
    • Shadow Word: Death damage increased by 10%.
    • Vampiric Touch damage increased by 10%.
    • Mind Spike damage increased by 10%.
    • Mind Flay damage increased by 10%.
    • Devouring Plague damage increased by 10%.
    • Mind Sear damage increased by 10%.
    • Shadowy Apparition damage increased by 10%.
    • Void Torrent damage increased by 10%.
    • Shadow Crash damage increased by 10%.
    • Idol of N’zoth’s Echoing Void damage increased by 10%.
    • Idol of Yogg-Saron’s Thing from Beyond Void Spike damage increased by 10%.
    • Dark Void damage increased by 10%.
    • Unfurling Darkness damage increased by 10%.
    • Void Eruption damage increased by 10%.
    • Void Bolt damage increased by 10%.
    • Void Tendril’s Mind Flay damage increased by 10%.
    • Void Lasher’s Mind Sear damage increased by 10%.
    • 也是一句话翻译:你看的见的主要技能,全部增加10%伤害。PS:前面最开始暗影很强啊,可能是第一轮还是第二轮被砍伤了还是怎样?这几乎就是全技能加强10%,如果原本不弱,现在就晋级一个段位了。

Rogue 盗贼

  • Ambush damage increased by 20%.
  • 伏击伤害增加20%。(狂徒没卵用,伏击流现在不成型。对刺杀是利好。想PVP有多大作用的,就洗洗睡吧。现在的伏击伤害,还不如1.0伏击伤害同比效果的1/5都不到。无限接近于邪恶攻击。lol)
  • Rupture damage increased by 5%.
  • 割裂伤害增加5%。
  • Assassination 刺杀
    • Garrote damage increased by 5%.
    • 绞喉伤害增加5%
    • Mutilate damage increased by 5%.
    • 截肢(国服咋翻译的?毁伤?)伤害增加5%。
    • Deathmark damage increased by 15%.
    • 死标伤害提高15%(备注:这个死标是刺杀的新流血天赋死标。加15%我感觉还是偏少。作为新技能,还不如当年毒药炸弹伤害惊艳。再加150%伤害也是平淡无奇)
    • Amplifying Poison - Mutilate damage bonus increased to 35% (was 30%).
    • 脉冲毒药-截肢伤害奖励提高35%(原本30%)
    • Scent of Blood maximum Agility bonus increased to 24% (was 15%).
    • 血之气味最大敏捷奖励提升到24%(原本15%)。这个蛮利好的。
  • 个人点评:刺杀的问题,不是天赋不强!是点数不够啊!!!好多人前夕版本抱怨,点不出龙淬之刃——我告诉他们,70级点揍敌客后一样点不出来。。。。这种乱加强,表面看是对刺杀的弥补,实际上代表了设计师对职业专精理解较浅,体系不明,所以才有这种胡乱改动的行为。当然,最希望的是正式上市时,刺杀倒数第二排的3个天赋,全部由3点改成2点(或者揍敌客3点,其他2个2点或者1点。)——因为纵观其他职业、其它专精,没有一个是需要点3个技能点的天赋。刺杀倒好,1下3个技能全部要3点,而且不能跳过。这一下就无法形成有效体系。再加上设计师混乱的思路(假酒喝多了),天赋里流血的、毒药的乱放,一会左、一会右。多半是家庭婚姻出了问题,导致工作一片混乱。
  • Subtlety 敏锐
    • Backstab damage increased by 5%.
    • Eviscerate damage increased by 5%.
    • Shadowstrike damage increased by 5%.
    • Gloomblade damage increased by 5%.
    • Secret Technique damage increased by 5%.
    • 背刺、剔骨、暗打、朦胧之刃、秘密技法伤害均提高5%。
    • Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).
    • 深邃暗影每星冷却时间增加到0.7秒(原本0.6秒)
  • 个人点评:敏锐本来也是点数紧凑的问题,垃圾天赋倒也不多。但设计师要“削弱影舞,然后通过天赋设计补回来”。在这2个月一顿神奇操作后,现在基本是——我是谁?我在那?我在干什么?胡乱加强个5%,给点甜点,代表了设计师对专精理解的浅薄,对敏锐认知体系的混乱——他估计至今还不知道9.2敏锐是怎么玩的。不然稍微拿模拟器算下,就会发现,不要说技能了,就算是维持9.2的【鞭挞】+【手里剑龙卷风】的玩法,点数都不够!好吧,祝他在胡改敏锐天赋之路上玩的愉快,这一版敏锐贼就不要奉陪了。就算有哪天强化了技能和光环,让跟风贼玩起来很“爽”——其实只是打的数字比其他职业高而已,你实际玩的是残疾版——蹩手又蹩脚~~

Shaman 萨满

  • Elemental 元素
    • Lightning Bolt damage increased by 10%.
    • Chain Lightning damage increased by 10%.
    • Lava Burst damage increased by 18%.
    • Flame Shock damage increased by 10%.
    • Frost Shock damage increased by 10%.
    • Elemental Blast damage increased by 10%.
    • Lava Beam damage increased by 10%.
    • Earthquake damage increased by 10%.
    • Earth Shock damage increased by 10%.
    • Icefury damage increased by 10%.
    • Liquid Magma Totem damage increased by 10%.
    • Fire Blast damage increased by 10%.
    • Primal Fire Elemental’s Meteor damage increased by 10%.
    • Primal Fire Elemental’s Immolate damage increased by 10%.
    • 一句话翻译:主要技能全部增伤10%。这个利好!元素萨本来就不弱。
  • Enhancement 增强
    • All damage dealt reduced by 25%.
    • 一句话翻译:所有技能伤害全砍25%。本来我还想练个增强萨,结果这一看,直接出局了。。。

Warlock 术士

  • Affliction 痛苦
    • Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
    • 修复一个Malefic(就那个紫色的新技能图标,咋翻译的不知道。。)的BUG。
    • Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
    • 恶毒现在施加消耗诅咒,送6秒持续时间(原本12秒)
    • Sacrolash’s Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).
    • 萨克拉什的黑暗打击现在延长诅咒0.2/0.4秒(原本0.5/1秒)
  • Demonology 恶魔
    • Implosion damage increased by 25%.
    • Bilescourge Bombers’ damage increased by 20%.
    • Hand of Gul’dan damage increased by 35%.
    • Guillotine’s Fel Explosion damage increased by 25%.
    • Guillotine’s Fel Explosion radius is now 8 yards (was 4 yards).
    • Vilefiend damage increased by 20%.
    • Grimoire: Felguard damage increased by 20%.
    • Annihilan Training now increases the damage of Felguard by 20% (was 10%).
    • Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
    • Imp Gang Bosses now deal 50% increased damage (was 20%).
    • Pit Lord (from Gul’dan’s Ambition) damage increased by 25%.
    • Demonic Tyrant’s Demonfire damage increased by 10%.
    • 一句话:恶魔术的主要技能伤害大约增加了20%
  • Destruction 毁灭
    • Rolling Havoc now lasts 6 seconds (was 5 seconds).
    • 滚动浩劫现在持续6秒(原本5秒)
    • Madness of the Azj’Aqir now lasts 5 seconds (was 4 seconds).
    • 阿兹亚齐的疯狂现在持续5秒(原本4秒。)

最后总结点评:第三轮调整,原本最惨的应该是踏风武僧,结果设计师有良心,“喊的凶下手轻”,大约削了15%左右;而增强萨则成为本轮最惨受害者——全部技能被砍了25%伤害!OMG~~

本轮最大受益者是——恶魔术!主要技能平均增加了20%。其次是元素萨和暗牧,两个专精的主要技能,都大约增加10%。

至于刺杀和敏锐系微小幅度的加强,你可以看成是溺水的设计师,胡乱的挣扎,根本搞不清楚出口在哪里。

最后浩劫DH的小幅削弱。虽然砍了2轮(小心翼翼的),但截止到昨天晚上大秘,我看有的流派DH伤害依然爆炸,目前部分流派确实有点强。所以也无需担心。

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